Hello,
I'm implementing visual scripting similar to what Unreal realizes in their blueprints to my engine. Now I'm wondering, how do you render those kind of connection-splines in DX/OpenGL?
As you can see in this screenshot, they behave quite... special... and appear totally smooth here. I suppose that did use something other than pure DX/OGL, but does somebody know a formular for generating enough controller-points between two points p1 and p2 so I can render such a smooth line in that fashion using line rendering?