Where to make a 3D game in?

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4 comments, last by mahri726 9 years, 11 months ago

Hey!

A friend and I are planning to make a (simple) 3D game. We are making our models in 3DS Max (or something else if someone has a suggestion) but we don't have any idea in what we are going to program it. I really want something free (or a trial) and something that has many exports (steam, PS, android, iOS etc. We are also looking for a kind of simple program, which language looks like GML.

very much thanks!

PS: sorry for the bad English, I am 13 and Dutch

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Sounds like Unity is the answer. There is a free version and, although it might cost money to do so, you can export to pretty much any platform.

Oke thanks! Which language is the easiest in Unity?

Unity supports C#, Boo, and Javascript. C# is probably the best choice, but you should check out this syntax comparison to see which one you like best.

Stay gold, Pony Boy.

Hi,

If you have 1-3 years programming experience, then look at a game engine.

If you have no or little programming experience, then you need to make several single player console application type games such Tic-Tac-Toe, Crossword Puzzle, Pong, Pac Man, Asteroids, Defender or others, which display to screen in a window or direct to screen. "Hello World" or something similar should be your first attempt / test run with this. It would be ideal for the lead programmer in your group and all others to also have 3-5 non-game applications made, such as randomizer, GUI, indexer, timer, search box, and so forth. This will keep your team busy for at least several months. Understanding the coding is far more important than speed!

Since your team is beginning level, you should choose a relatively beginner friendly language such as C#, Python, Ruby, Lua, etc. ONE language is what you focus on achieving to intermediate level before adding a second language! It is perfectly fine to choose a 2D game engine or 2D version of a game engine and a high level language to program in it, even if that language is custom created for that game engine. All custom game engine languages are relatively similar to at least one major standard language, so switching to the relative language would be fairly easy later.

List of Game Engines

http://en.wikipedia.org/wiki/List_of_game_engines

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

You could subscribe for a single month to Unreal Engine 4 and then unsubscribe. You keep the engine, but you receive no updates, unless subscribing again.
In UE4, the main advantage is that you could do games without knowing any programming language. You could do a game only with blueprints. For the AI more complex part, there is a visual system called behaviour trees. Even more, Epic Games give templates, which are good bases to start your game from. Currently, there are only a few, such as FPS template, platformer template, the newer vehicle template etc. In their roadmap, it appears that they would make templates for RPG games and MOBA ones. There are also community-made templates, such as Adventure Kit, for Prince of Persia-like games. For a non-programmer, UE4 is great. If you want to learn programming, best start with Unity.
Epic games also give a lot of free assets in their demo scenes, that could be used in your game. Chek out what someone done with them:
https://forums.unrealengine.com/showthread.php?3944-Fun-with-assets

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