I want to make a mod for an FPS, and I'm still thinking about which engine I should use. My target is AI modding (genetic computation and the like), and maybe a little more adding a class system. Concerning the engine to use, and afaik:
- IDTech4 is well organised and there's a lot of currently supported forks, so it's a viable option. There's also plenty of documentation about it.
- Source engine is said to be not so well organised, but there's a lot of games made with it. Also, documentation seem to be good and plenty for it.
And that's it, I'm just wondering about which engine I should use before I start using one and have to make my way back and learn the other. Another point is Linux support, but both have this.