I was under the impression that gl.glTranslatef() effectively moved a sprite by the values passed in to the method (ie if I wanted a sprite to move by 2 pixels I would call gl.glTranslate(2.0f,0.0f,0.0f);
However If I do this then the sprite remains static. However If I pass in an absolute position (ie call gl.glTranslatef(52.0f,0.0f,0.0f)) my sprite moves as expected. However its starting position is out by the initial position coordinates (ie If I specify the sprite to start at 30,30 then the first draw loop draws the sprite at 62,30, once the first frame is done the sprite moves as I expect.
What is going on?
here is the draw code for my sprite.