Map Zooming and Detail
Members - Reputation: 437
Posted 20 May 2014 - 04:22 PM
Would it be possible to generate say, beach shape, on the fly as you zoom in by using a seeded randomly generated number to calculate terrain variations based on the main image and previous zoom levels? If so, how would one go about calculating this? Am I even making sense?
Moderators - Reputation: 39041
Posted 20 May 2014 - 11:51 PM
Looks like you are describing procedurally generated terrain.
Simply put, you figure out some math formulas and statistics you want to use, and then compute the results.
If you are only looking for graphics, here's an older article for a GPU-powered system. If you need something to interact with physics, or to place other objects on, or for different uses, you'll either need to read up on procedural generation or make something up on your own.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.