I'm currently studying Computer Science at Eastern Washington University. This is my first time posting so I hope you don't mind showing me around. I have a ton of questions, but first I'll give you a little background.
My first programming class was python, two years ago. Now I'm in advanced 300 lvl Java courses. For 3D modeling and animation I've been working exclusively with 3DSmax in my 400 lvl 3D courses. These are the programs I am currently confident with.
What I hope to learn most from GameDev.net are real world methods for bringing my visions, dreams, and imaginations into reality. By the end of my studies I hope to have robust demos and mods to add to my portfolio and demo reels. I've already begun tutorials on Visual Studio in order to learn C# and C++. I also downloaded the Unreal SDK and editor because I want to make an FPS. The other reason is because I will learn these programs at the university, just not yet. My game dev class has some pre reqs, but they use Unreal and others. My first question would be, What should I ask first?
I like to think that with my experience and the amount of resources available to me, I can at least start building my 1st game this year. But then that leads me to my next question. I want to make a sci fi mech fighter game like zone of the enders meets mech assult. I don't mind starting out basic and then working into something more complex. My goal is not to make money with it (although ideal) but rather to make something worthy of showing off to game companies for when I graduate. I want to incorporate all of my skills and talents, but without wasting any time. So, with my current experience, can someone point me in the right direction for someone dreaming of building a sci fi mech fps. thnx a bunch.