Need some advice about Greenlight

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2 comments, last by Ruggostein 9 years, 10 months ago

I'm in desperate need of some advice regarding Greenlight, and I thought maybe my fellow indie devs might be able to help me. Basically, I'
m not sure whether I should purchase a Greenlight subscription.

Here's the situation:

I recently released a little narrative-focused exploration/horror game called The Moon Sliver, on Desura and itch.io (http://videogamepotpourri.blogspot.com/2014/05/the-moon-sliver-story-focused.html). I'd like to try and earn enough money off it to purchase a Unity Pro license.

It's going to be included in two bundles thus far, the first of which (the next Groupees Community Bundle) will be releasing this coming Tuesday. If I decide to purchase a Greenlight subscription, I'd want to do so before the bundle(s) released, so I can put a link to the Greenlight page in the game's bundle profile, to possibly get a few more votes.

In the future, I'm hoping that a few of the bigger Lets Players will be taking a look at it, and if I purchase a Greenlight sub, I'd like to do so before they play it, so that their videos might garner me some votes. My previous game, Fingerbones, was played by Markiplier, Yamimash, Cinnamen Toast Ken, and Raedwulfgamer, and the combined views on all of their videos was probably close to a million. That's great publicity, and if they linked to a Greenlight page, I could probably get a fair number of votes out of it. However, I have gotten no real response from any of them about The Moon Sliver (despite sending all of them free copies), and there's no gaurantee they will be playing it.

The research I've done shows that a game needs somewhere around 20,000 "yes" votes on Greenlight to make its way into the top 100, and get onto Steam. Greenlight itself is absolute rubbish as far as visibility goes, so unless your game is already fairly popular you aren't going to get many people to vote for it. Currently, there's no way there are 20,000 people who would even know about my game, much less upvote it on Greenlight. However, I am actively working to market the title, and am gradually building momentum, and it would be best to have the Greenlight page already up, ready for votes, when (if) the game does take off.

A Greenlight subscription costs $100, which I have sitting in my savings account from sales on itch.io, and once it's purchased I can put as many games as I want on Greenlight. However, Steam has stated that they will be getting rid of Greenlight in the future.

Further complicating matters, I recieved a publishing/distributing offer from http://flyinginteractive.com, which would put my game on Greenlight and promote it. However, I know little to nothing about this service, and what the advantages and dis-advantages are.

Any advice about what you think would be my best course of action would be appreciated. Naturally I don't expect someone else to make the decision for me, but I would greatly appreciate some help and guidence.

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I'm in desperate need of some advice regarding Greenlight...
I'm not sure whether I should purchase a Greenlight subscription...
A Greenlight subscription costs $100


You're worrying so much about a measly $100? If you think it even might have a slight possibility of helping you with your game, why wouldn't you just pay the piddling amount and move forward?

-- Tom Sloper -- sloperama.com

I'm in desperate need of some advice regarding Greenlight...
I'm not sure whether I should purchase a Greenlight subscription...
A Greenlight subscription costs $100


You're worrying so much about a measly $100? If you think it even might have a slight possibility of helping you with your game, why wouldn't you just pay the piddling amount and move forward?

Well, I got impatient, and that's what I ended up doing :P

Hi jefequeso!

To tell you the truth, those numbers you are teilling are kinda wrong...

My game went into Greenlight three months ago and yesterday it got approved by Valve.

The total number of "yes" votes to get into the top 100 is way smaller than 20 thousand, and even to get to top 10 (I've been there for a while) takes less than that.

I don't know your game, but if you already got youtubers playing it and it is going to be included in bundles, I guess it is has enough quality to be on Greenlight.

The main factor is, is there anything similar in Steam already?

If yes, and has higher production values, you're not going to have luck unless you have some unique features.

Otherwise, why not try it?

By the way, my game got approved without zero exposure in the media/youtube etc!

In my case it was a niche game that was unique to Steam, and I think that was the main reason people voted for it, especially after I announced a very cool feature that

boosted the votes a bit.

Greenlight actually gives you lots of exposure in the first days you publish, take this into account.

After the first week, the views will drop from thousands to almost zero, so get ready for that.

If you think your game is something players want, then go for it, as Tom Sloper said, it is just 100$, and anyway, it goes to charity smile.png

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