I watched youtube video HOW RAYMAN LEGENDS IS MADE! http://youtu.be/y-chi097uV4?t=7m38s, in the video I see the developer is controlling a mesh that's automatically filled by the texture with accuracy. could someone give me an idea how this could be done?
creating auto fill texture for a mesh?
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Posted 23 May 2014 - 04:33 PM
Looking at the video it seems like they start with a basic quad and apply the texture to it. Then you can rotate/scale/translate or add new points to the quad in order to create complex shapes.Also one thing i do notice is that when they make the meshes bigger. they just repeat whatever texture was on the surface. So if they scale the surface by 2 then the texture get repeated twice, that way it does not look like it is stretched.
Edited by BornToCode, 23 May 2014 - 04:33 PM.