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If Nintendo is your dream job as a programmer, what's the top 5 step formula (if there is one)?


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#1   Members   -  Reputation: 226

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Posted 24 May 2014 - 11:43 PM

If Nintendo is your dream job as a programmer, what's the top 5 step formula to get there (if there is one)?

 

Like tools, platforms to know, etc. Maybe making games is one of them. I've experimented with game programming, but mostly just knowledgable with C, C++ and some 2d OpenGL graphics.

 

Thanks.

 

 

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Edited by shinypixel, 25 May 2014 - 12:22 AM.


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Posted 25 May 2014 - 12:51 AM

You asked basically the same question there

http://www.gamedev.net/topic/656540-making-games-on-the-nintendo/



#3   Moderators   -  Reputation: 21042

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Posted 25 May 2014 - 12:59 AM

Standard reading material.
Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

#4   Members   -  Reputation: 226

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Posted 25 May 2014 - 01:17 AM

ApochPiQ, thanks for the article.



#5   Crossbones+   -  Reputation: 16146

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Posted 25 May 2014 - 01:37 AM

What exactly do you want to do at Nintendo? If you want to make games then your best bet is probably to apply at "second party" companies like Retro (see http://www.retrostudios.com/careers.asp) or first-party subsidiaries like NST.

If you are okay with working on tools, tech demos, dev support, etc., this is often handled by Nintendo of America. They're pretty much the same as any other game hardware vendor job. Practice C and C++, low-level programming, graphics, OS development, etc. (see http://www.indeed.com/q-Nintendo-of-America-l-Redmond,-WA-jobs.html).

Game Developer, C++ Geek, Dragon Slayer - http://seanmiddleditch.com

C++ SG14 "Games & Low Latency" - Co-chair - public forums

Wargaming Seattle - Lead Server Engineer - We're hiring!


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Posted 27 May 2014 - 10:47 PM

1) Invent time machine
2) Learn Japanese
3) Collect decades of "Nintendo Power" magazines, all Nintendo published games and consoles, and assorted Nintendo memorabilia, and carefully study the life of Shigeru Miamoto. Also collect general business notes, stock market information, and game industry communications for the past 35 years.
4) Travel back to 1977, displacing Miamoto, bringing all your Nintendo stuff with you.
5) Meet with Hiroshi Yamauchi, then go on to "invent" franchises like Mario, Legend of Zelda, and all the rest.

:-)


As others pointed out, there is no universal five step plan. If you want to work at a specific company your best bet is a lot of networking with other people who already work at the company.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.





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