Think on what you most like. (theme, ambient, climax, style, etc.)
Think on what is there that you generally like to play, think on why you like it, think on why those arent enough for your satisfaction anymore.
Think on something that would fulfill what those things already there arent fulfilling. Somethink youd like to play but doesnt exist.
Elaborate on that. Create mockupts, than prototypes. Dont lie to yourself, youre the one who will play it, do you really want to play it?
If fail, start again (think on why it sucks, compare to existing things, than think in another thing), if its going great, keep improving.
The problem you can face is only being able to think on projects that are too big (next gen mmo). This is a problem, if you cant see the charm of small but really charming and stylish projects, I dont know how youd go about it.
"Think on what you most like. (theme, ambient, climax, style, etc.)" -> try to apply those on small scale projects, maybe think on retro or gameboyish style games.
If theres isnt anything like youre imagining out there, good! Youre about to go original ;). Its hard, cause theres no references, but than remember to not lie to yourself ("do you want to play it?")
Edited by Icebone1000, 25 May 2014 - 01:08 PM.