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I need ideas for a game...


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#1 hydravink   Members   -  Reputation: 104

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Posted 25 May 2014 - 05:12 AM

First of all, hello everyone, just created my account.. and sorry if this is the wrong category.. I don't know where to post this kind of topic..

So I have been trying to think of a game to make but I really got no ideas... I have started about 3 projects but none of them are original and they are very boring and repetitive.. I never finished them..

I am looking to make a game that includes multiplayer feature, rankings, clans (player crews or teams) also with ranking... and possibly upgrades (doesn't matter where but it should contain them)

EDIT: Forgot to tell you I want to do it a browser game, text based (PHP/HTML/Java etc)

What are your suggestions?
Ty

Edited by rip-off, 25 May 2014 - 10:22 AM.
Restoring redacted post.

My current project is Caventure, a MMORPG.

I am a 15 year old developer. I am programming for fun since 5 years.


Sponsor:

#2 BaneTrapper   Members   -  Reputation: 1198

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Posted 25 May 2014 - 06:28 AM

First of all, hello everyone, just created my account.. and sorry if this is the wrong category.. I don't know where to post this kind of topic..

 

So I have been trying to think of a game to make but I really got no ideas... I have started about 3 projects but none of them are original and they are very boring and repetitive.. I never finished them..

 

I am looking to make a game that includes multiplayer feature, rankings, clans (player crews or teams) also with ranking... and possibly upgrades (doesn't matter where but it should contain them)

 

EDIT: Forgot to tell you I want to do it a browser game, text based (PHP/HTML/Java etc)

 

What are your suggestions? 

Ty

Ok so i got this crazy idea, you should make a sprite like mario that can jump and that stuff, then you can have multyplayer where you can jump with other people, ranking and clans will come because you will count how many jumps they made, i want to compete in jumping that sounds so fun.

For upgrades since it doesn't matter you can change the mario sprite eye colors, that's right, make tons of eye colors, players will love eye color, you can pick from all the RGB spectrum that's allot of eye colors, but lock them for starters, only pros should have all the eye colors unlocked!

 

:)


Edited by BaneTrapper, 25 May 2014 - 06:29 AM.

Current projects:
The Wanderer, 2d turn based rpg style game

www.gamedev.net/topic/641117-check-up-the-wanderer/


#3 hydravink   Members   -  Reputation: 104

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Posted 25 May 2014 - 06:50 AM

Thanks. Sounds ok, but not really what I want. It should be something like a user owns a city.. or idk something... And upgrades it... Something like that, not really a city, whatever you guys think of ... I'll take some of your ideas BaneTrapper.

Waiting for more suggestions...

Edited by rip-off, 25 May 2014 - 10:22 AM.
Restoring redacted post.

My current project is Caventure, a MMORPG.

I am a 15 year old developer. I am programming for fun since 5 years.


#4 Tom Sloper   Moderators   -  Reputation: 9859

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Posted 25 May 2014 - 07:11 AM

I have been trying to think of a game to make but I really got no ideas...


If you have no ideas, why are you trying to make a game?

I'm serious. Stop trying to make a game. Wait until you have an idea. For another discussion on this question, see the other thread entitled "What do you do when you need an idea?" by fudgejp. http://www.gamedev.net/topic/656878-what-do-you-do-when-you-need-an-idea/
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#5 BaneTrapper   Members   -  Reputation: 1198

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Posted 25 May 2014 - 07:19 AM

I was kidding obviously that suggestion is horrible...

 

 

I am looking to make a game that includes multiplayer feature, rankings, clans (player crews or teams) also with ranking... and possibly upgrades (doesn't matter where but it should contain them)

AND

It should be something like a user owns a city.

The hell is one supposed to make out of this?

From my experience you are horribly mistaking the thinking of game content process...

You should augment what you have instead of trying to add more stuff just cause...

For example, i have a map where units move, sleep, do town stuff... Now i wont add a godzilla cause i think it will be fun. It would break the town in seconds and all the work i put intro making the town, workers etc just got wasted cause godzilla...

So instead of godzilla i will think about something like: merchants, yes that would provide me with few things for example, Fresh bunch of resources from other lands i have not yet visited, crops, weapons... To get resources i think merchant would require payment, so how do you acquire it? Harvesting system(And pay with what you harvet). Ok you can go around map collecting stuff, that on its own is not really fun but when you think that if you harvest you can buy something cool it really "augments" the harvesting part.

Now you have that which is cool but "augment" it again! Crafting system? YES, harvesting got more purpose, from resources you harvested you can Craft stuff, plus you can sell the crafted stuff.

 

You see how one think gives other reason and appeal? Do that and you get good game imo.


Edited by BaneTrapper, 25 May 2014 - 07:20 AM.

Current projects:
The Wanderer, 2d turn based rpg style game

www.gamedev.net/topic/641117-check-up-the-wanderer/


#6 hydravink   Members   -  Reputation: 104

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Posted 25 May 2014 - 09:27 AM

Whatever then.. close this topic


My current project is Caventure, a MMORPG.

I am a 15 year old developer. I am programming for fun since 5 years.


#7 rip-off   Moderators   -  Reputation: 8210

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Posted 25 May 2014 - 10:23 AM

Please do not redact your posts.

#8 rip-off   Moderators   -  Reputation: 8210

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Posted 25 May 2014 - 10:27 AM

As for your question, game design is hard. Game design in a vacuum is even harder. Being original is also hard, though it really depends on your benchmark for originality. Even professional companies struggle with this stuff. Cut yourself some slack!

But it is hard like learning to be a good programmer is hard, neither happens overnight but both are very achievable. You get better with experience.

I'd recommend starting with small, themed game projects to get some experience. Something like Ludum Dare is an excellent way to learn some of these skills in a constrained environment.

Edited by rip-off, 25 May 2014 - 10:30 AM.


#9 Icebone1000   Members   -  Reputation: 1082

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Posted 25 May 2014 - 01:06 PM

Think on what you most like. (theme, ambient, climax, style, etc.)

Think on what is there that you generally like to play, think on why you like it, think on why those arent enough for your satisfaction anymore.

Think on something that would fulfill what those things already there arent fulfilling. Somethink youd like to play but doesnt exist.

Elaborate on that. Create mockupts, than prototypes. Dont lie to yourself, youre the one who will play it, do you really want to play it?

If fail, start again (think on why it sucks, compare to existing things, than think in another thing), if its going great, keep improving.

 

The problem you can face is only being able to think on projects that are too big (next gen mmo). This is a problem, if you cant see the charm of small but really charming and stylish projects, I dont know how youd go about it.

"Think on what you most like. (theme, ambient, climax, style, etc.)" -> try to apply those on small scale projects, maybe think on retro or gameboyish style games.

If theres isnt anything like youre imagining out there, good! Youre about to go original ;).  Its hard, cause theres no references, but than remember to not lie to yourself ("do you want to play it?")


Edited by Icebone1000, 25 May 2014 - 01:08 PM.


#10 ROA Head Dev   Members   -  Reputation: 156

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Posted 25 May 2014 - 06:02 PM

Dude, you should make a game about Ancient Rome, and Greece and barbarians. It would be strategy, but you could make the battles kinda like in Total War. Make a lot of units. Make a browser MMORTS that is worth playing please!



#11 kseh   Crossbones+   -  Reputation: 2063

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Posted 26 May 2014 - 10:29 AM

If you want to make a browser based game then maybe look for inspiration in some of the established browser based games out there that are popular. Personally, I rather enjoyed playing Travain for a few months and there was another one I don't remember the name of that was some space empire. See what works, what you like, what inspires you. When you have a fairly solid outline of what direction you want to go, start doing what you can and come back to ask questions about whatever might be stumping you. Questions more like what the best way to handle turn processing might be, considerations for securing data, and the ever popular questions about how to find or create art assets. Specific questions that are aimed at tackling specific problems for a project that you already feel passionate about. Because, it's going to be tough for anyone to give you ideas that you'll be passionate enough about to to see a project through. It's a lot of work after all.



#12 powerneg   Members   -  Reputation: 1463

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Posted 26 May 2014 - 01:32 PM

I made a suggestion a while ago on gamedev you can use;

http://www.gamedev.net/topic/656783-f2s-group-rpg/



#13 polyfrag   Crossbones+   -  Reputation: 1841

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Posted 29 May 2014 - 04:45 PM

You could use unicode on a grid to represent units and buildings and resources. I'm going to make this multiplayer browser game myself eventually. But maybe you'll get some ideas.

 

A turn-based strategy 
 
Four resources 
 
food Σ 
labour Ψ 
housing Ω 
minerals Δ 
 
Four buildings 
 
farm 农 
apartment 房 
mine 矿 
factory 厂 
 
And two units 
 
worker w 
soldier s 
 
action points (time) Φ 
 
You control workers to transport resources between buildings and click to do labour. 
Workers consume food to survive and reproduce. 
You need minerals at a factory to turn a worker into a soldier. 

Apartments regenerate 10 housing each turn, which restore 1 unit of labour in a worker each.






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