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#1 N3koAsylum   Members   -  Reputation: 101

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Posted 25 May 2014 - 09:33 PM

I've just recently created a account on here to get an idea of where I should start. I'm planning to become a Game Developer and I wanted to know what's a good start for me. So far I know there are view free softwares where you can try for free (Unity, Game Maker, CryEngine, Unreal). I'm wondering which is the best one for me to start off on. By the way I'm completely new, so I don't know anything about C+++ C# and all those good stuff. Any information would do me good right now. Thanks for helping in advance.



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#2 Tom Sloper   Moderators   -  Reputation: 13916

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Posted 25 May 2014 - 09:45 PM

Hi, n3ko - you might want to take a look at the FAQ, for starters.
http://www.gamedev.net/page/reference/faq.php/_/for-beginners-r1
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 3Ddreamer   Crossbones+   -  Reputation: 3766

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Posted 25 May 2014 - 11:13 PM

Hi,

 

 

In your case, choose a game engine and select a language for it that you will be using.  Next, take several months to learn the coding language in a course or online tutorial, make several non-game applications, build 3-5  of the 2D console application type games such as Tic-Tac-Toe, Crossword Puzzle, Word Search, Pong, Defender, Asteroids, Pac Man, or any of the many legacy 2D single player games and progress to multiplayer in the last couple.

 

Next you would make 2D game in the game engine of choice. Eventually in about 1-2 years you could be ready for 3D game development. 

 

If you skip steps and stages, then bad coding habits will be common and you will miss many important things that you need to learn.

 

List of Game Engines

http://en.wikipedia.org/wiki/List_of_game_engines

 

That is a partial list of the many game engines out there.

 

Return here to gamedev for help as you progress. Read my below signature. Research should be a permanent part of your work.


Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#4 MarekKnows.com   Members   -  Reputation: 1026

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Posted 26 May 2014 - 08:50 AM

Have you written any computer programs before or is programming new to you too?  Before making any games you should be familiar with how computers "read" and understand code written by humans so that you control them in the best way possible.


---
Free C++, OpenGL, and Game Development Video Tutorials @
www.MarekKnows.com
Play my free games: Ghost Toast, Zing, Jewel Thief





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