I am using windows 7 visual studio 2013 update 2 and directx 10
I am using g_pVsgDbg->CaptureCurrentFrame(); to debug some draws
the problem is that g_pVsgDbg->CaptureCurrentFrame(); only captures the draws that are after it
is there a way to capture all the draws that are in the frame were g_pVsgDbg->CaptureCurrentFrame(); was called?
more exactly I have something like this:
drawA();
if(SOMETHING)
{
g_pVsgDbg->CaptureCurrentFrame();
}
g_pSwapChain->Present(1, 0);
"SOMETHING" depends on "drawA();" so I can't move the condition and I want to debug drawA();