Just curious if there's anyone else here on GameDev that's using DarkGDK, or has previously used DarkGDK? I've been using DarkBASIC Pro for quite some time now and have just migrated to DarkGDK so that I can harness the power of Visual Studio and C++ alongside of DarkBASIC. I have a project I'm working on that I'd like to get some advice on (maybe you can suggest some different techniques to help optimize my game or suggest some ideas to improve or add to the game) and possibly even collaborate in the future.
Crossbones+ - Reputation: 2640
Posted 27 May 2014 - 04:36 AM
I come from the DarkBASIC Pro scene, but I dove straight into C++/Ogre. Still, I could probably give advice on things.
"I would try to find halo source code by bungie best fps engine ever created, u see why call of duty loses speed due to its detail." -- GettingNifty