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Your first game / programming project?


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#21 DiegoSLTS   Members   -  Reputation: 1053

Posted 29 May 2014 - 06:23 AM

All my firsts projects were assignments of different classes during my career.

 

The first projects I did where all in Pascal and wheren't really interesting... parsing files or working with structures.

 

The first "game" project I did was a game witout input and without GUI. It was a simulation of drilling machines from different teams moving through the ground collecting things and attacking other drillers. It sounds kind of good, but it was really boring, everything happened in a second and the winnier team was stored in a file. Code in C++ to learn about OOP.

 

The first project with a real GUI was a math app, there was a field to write a 2D math function (y = f(x)) and some ranges, and the function was drawn between those ranges. After drawing a function you could calculate the derivate on a point or the integrate between 2 points. It was all in Java and Swing.

 

My first playable game was a Zuma clone with C++/SDL. The game was fully playable with some levels... I have that code somewhere in my PC, it would be fun to look at it years later.


Edited by DiegoSLTS, 29 May 2014 - 08:33 AM.


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#22 kryotech   Members   -  Reputation: 855

Posted 29 May 2014 - 07:44 AM

My first game was a tank game I made in Alice 2.0 when I was 13. It was really simplistic, the player controlled one tank in an urban environment and had to fight it out against hordes of tanks that basically patrolled the entire city (of sorts, it was a small map). There weren't any explosions or anything like that. I ended up making several similar games like this tank game with improvements in AI. After my third project or so, I ended up switching to an actual scripting language.


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#23 Komatsu   Members   -  Reputation: 345

Posted 29 May 2014 - 12:34 PM

My first game was a frogger game in visual basic. I remember when I first got the frog icon to move and the traffic going. It was a really memorable moment. It had no collision and was never finished but it kicked started curiosity that brought me to c++.

 

I havent made anything useful in c++ or anything cool. Its not that I dont understand the language its hard for me to understand external libraries and get them working without feeling like im not really sure what im doing. Perhaps the libraries I try and use are to big and bulky like game engines.


Edited by Komatsu, 29 May 2014 - 12:46 PM.


#24 Misanthropy   Members   -  Reputation: 109

Posted 30 May 2014 - 07:31 PM

My first project was totally overzealous.  XD I was attempting to use darkbasic to make a model of a plane fly around (and if it hit terrain, explode).

I didn't have any discipline then, so i was able to do the plane bit.... but making the collisions happen?  Never happened.

 

I then went to gamemake and RPG maker.... eventually AGS... Just playing with all the simple things...

Before I realized that I REALLY needed to be serious otherwise my creative potential would be limited.



#25 Anri   Members   -  Reputation: 597

Posted 02 June 2014 - 01:35 PM

At the age of 20 I learned the C language and made a command-line RPG based on the Bubblegum Crisis anime series.  It was a six month project but I enjoyed it and was my first full game.  With each compile and test, it was a wonderful experience to see a program come alive - maybe not visually, but at least through messages displayed on screen.  It was such a nice experience that I even remember watching the first ever Big Brother show in the evenings whilst beavering away at it.

 

Wasn't there a guy obessed with a chicken? I swear there was! ^_^



#26 Brick   Members   -  Reputation: 519

Posted 02 June 2014 - 02:11 PM

This was my first "real" game: http://www.fightclubgames.net/games/mr-pigus-swing-adventure/

 

Me and the others who worked on it are embarrased about it now, but it could have been a lot worse. :P



#27 6 Eyed Studio   Members   -  Reputation: 132

Posted 04 June 2014 - 03:01 PM

Prior to attending game school I made that first GameMaker tutorial about clicking bouncing objects in a little room.

 

But my first non-tutorial game was a text-based dice game made in C# for our introductory scripting class. That was in early 2010.



#28 TheComet   Members   -  Reputation: 1479

Posted 04 June 2014 - 03:54 PM

The first thing I ever worked on was a cylinder jumping around on boxes. Actually, I didn't even make it from scratch, I just tweaked and added things to existing examples:

1_zpsd65f101a.png

Years later, I turned it into something that looked awful:

snapshot60.jpg

Edited by TheComet, 04 June 2014 - 03:56 PM.

YOUR_OPINION >/dev/null


#29 Drakonka   Members   -  Reputation: 259

Posted 07 June 2014 - 03:40 PM

Mine was a platformer for a guy I liked a lot who lived in another country. I think it worked.



#30 mark ds   Members   -  Reputation: 1174

Posted 07 June 2014 - 07:49 PM

Personally, I made my own text adventure, in 20kb : and it was expansive! (on Acorn Electron)

 

Then I made a platformer in Basic, which highlighted the crappinest of Basic!

 

I then when on to reproduce the 'moon lander' game in assembly. What an experience! The electron was dire at sprites - if you wanted any kind of performance you did it in assembly - except assembly in 'them days' looked like "Poke[ 5, 15, 254, 198, 62, 120, 78, 97] - which you called directly from your program! they were machine code instructions!

 

Ah, back then the most stressed I ever got was over the value in the accumulator! - most of the readers of this will not have a clue as to what I am talking about!

 

80's programming was hard/cool/educational/did I say hard? lol



#31 Kk1496   Members   -  Reputation: 184

Posted 08 June 2014 - 02:53 PM

My firth game was a guitar hero clone in scratch. It was going to be part of a music theory project so I tried to time the notes so that it made sense musically. That w's probably the most difficult part, calculating the note times. But, it was a great introduction to programming games.



#32 fir   Members   -  Reputation: -452

Posted 08 June 2014 - 04:55 PM

I am not yet finished anything i could call my first project, only some 'trials', may say finished but very small so not to count, of a bit larger bat not finished, so my account of apps is clear - 0



#33 n3m6   Members   -  Reputation: 109

Posted 19 June 2014 - 06:10 AM

Do mods count? I did an Unreal mod to keep score during a local tournament.



#34 YodamanJer   Members   -  Reputation: 444

Posted 19 June 2014 - 09:11 PM

The first thing I ever worked on was a cylinder jumping around on boxes. Actually, I didn't even make it from scratch, I just tweaked and added things to existing examples:

1_zpsd65f101a.png

Years later, I turned it into something that looked awful:

snapshot60.jpg

 

Holy hell Comet, I recognize those boxes and that cylinder from one of the DB examples, I think! Gosh, that was ages ago...

That next thing is rather... well, it's kind of terrifying. :P

My first "official" project would have been my game "Coins Galore", for an event over on the TGC Forums. I never quite finished it, but I did learn a LOT in the process of making it. It helped spawn my interest in visual level editors, as well. 


My website, featuring all kinds of geeky things! yodamanjer.com

Follow me on Twitter! @jwg1991
 


#35 Vortez   Crossbones+   -  Reputation: 2697

Posted 21 June 2014 - 11:37 AM

My first app, if i dont count the Asymetric toolbook 3.0 i did in high school was a c++ console program that returned the time between 2 dates, at 1 second precision. That monster was like 1000 lines of code long cause i didn't knew stuff for this already existed lol and i wanted to learn anyway. (i lost the code :( )

 

Then i made a monopoly and 2d chess game in Delphi. Those where kinda good, for a one man project who just thaugh himself programming.


Edited by Vortez, 21 June 2014 - 11:38 AM.





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