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Rendering around camera or level based


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#1 Hitokage   Members   -  Reputation: 104

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Posted 29 May 2014 - 01:43 AM

Hey,

I experiment sometimes with OpenGL and I made some 3D environments with moving character and collision detection etc. but I have one thing to ask. I know that there is something like drawing distance in OpenGL but is that enough when creating a large game maps? 

I mean I would like to make a huge game environment but of course make it somehow playable :D. For example render only the part around the camera or split the level to some renderable areas and render only the parts which are near or something. 

I don't know how moder games handle this, I remember only some old mechanisms form the old ones but what is the best approach for a large map rendering?

Could you please give me some tips or redirect me to some tutorials? I don't know where to start with this.

Many thanks and have a nice day ^^



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