So, I've made a game (a 3D MMO), that I first published for mobile phones, and recently got the computer version accepted on Steam (through Greenlight).
When I first published the game in mobile, I did it under my personal developer account.
While I did not any marketing of the game, I still got around 100 thousand downloads. "organic" downloads, is that what you call them?
My logic is, the visibility in the mobile market is almost null, and still I got lots of downloads, so in Steam people probably many will probably find my game.
To tell the truth, I don't really know what to expect of Steam in terms of sales and such.
My question is, should I make a company or just continue doing business as an individual?
- I'm the total owner of the game, made most of it myself, the rest was done by remote contractors
- I've thought about the possibility of getting an artist working together with me full time (either for a % of sales or a fixed ammount per month?)
- I don't live in the USA, I live in Portugal. Making a company here costs around 400$ to start, but I'm not sure if there's any extra cost (maybe accountant?)