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Advise for a beginner needed


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#1 RaoulJWZ   Members   -  Reputation: 653

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Posted 02 June 2014 - 11:40 AM

Hello guys,

I know there are already a lot of topic's just like this, but i can really use some personal advise.

I am a beginner and i have not very much experience with programming and game engines (almost none).

I know it will be a hard task, but as my first game i want to make a FPS. I dont know if its a good idea,

but i want and can to learn programming first (partly while making the game). My questions are: do you think its possible to do this. If not: whats a better idea to do it,

which programming language is usefull (and  if its possible: do you know a good book or something to learn that language). And which engine should i use if i make it to learn a language. And maybe: do you know any good book or anything else to learn this?

 

I hope you can help me and thanks for your help.biggrin.png


Edited by RaoulJWZ, 02 June 2014 - 11:50 AM.


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#2 Sunsharior   Members   -  Reputation: 441

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Posted 02 June 2014 - 01:47 PM

While it's possible, i wouldn't recommend doing a FPS as your first game, especialy since you say you've got little experience with programming.

You need to take bite-size task.

 

Start with small project like Tic-Tac-Toe or  Pong and work your way up from there. It will take many years for you to be confortable with a single programming language.



#3 DavitosanX   Members   -  Reputation: 271

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Posted 02 June 2014 - 02:40 PM

Give the Unreal Engine a try. It's free to download and use, and is great for FPS games. It's not programming, but you could learn a lot about game design and get good visual results very fast.

 

As Sunsharior said, your first games really have to be something far more simpler. That way you learn every aspect of programming step by step. I just finished a 'Guess the number' game in python, and it was challenging! Through this little 'game' I learned about exceptions and file I/O, two aspects of programming I didn't undertand before. If you want to look at the code, follow the link in my signature.


Starting out in game programming? Me too! Check out my blog, written by a newbie, for the newbies. http://myowngamejourney.blogspot.mx/


#4 Serapth   Crossbones+   -  Reputation: 5470

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Posted 02 June 2014 - 05:42 PM

An FPS is wayyyyyyy too much to start with.

 

Consider the following guide for recommendations on games to start with, what you will learn and help on how to accomplish each one.

 

 

Start small and build on prior success.  Increase difficulty.  Rinse and repeat about 1000 times, that's how we all did it.



#5 RaoulJWZ   Members   -  Reputation: 653

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Posted 03 June 2014 - 11:45 AM

Many thanks everyone, but could you please maybe tell me wich language i should learn and maybe a good website, book, method, etc to learn thuis too?

#6 Sunsharior   Members   -  Reputation: 441

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Posted 03 June 2014 - 12:36 PM

Many thanks everyone, but could you please maybe tell me wich language i should learn and maybe a good website, book, method, etc to learn thuis too?

 

If your ultimate goal is to make a 3D FPS, i would pick C++ and DirectX / OpenGL. You need a OOP language for 3D and C++ is already largely used in the gaming industry.

Thoses are the reasons i would pick C++. Be warned though, C++ is a magnificent beast.

For learning, http://www.learncpp.com/ is a good place to start. For book, http://www.gamedev.net/page/books/index.html/_/technical/general-programming/beginning-c-through-game-programming-r1400 seems to have good reviews. I did not read it myself. Maybe it be better to search google for more reviews.


Edited by Sunsharior, 03 June 2014 - 12:39 PM.


#7 RaoulJWZ   Members   -  Reputation: 653

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Posted 05 June 2014 - 01:46 PM

many thanks again :D



#8 Shane C   Crossbones+   -  Reputation: 1276

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Posted 05 June 2014 - 03:16 PM

I'm not going to go so far as to say he shouldn't make a FPS, but I would only make one if:

 

1. You are using the Unreal Engine 4 or even Unity. Not just making everything from scratch.
2. You have a solid grasp of what goes into a game.
3. You have a 3d modeler or know 3d modeling.

 

Otherwise, take these guys' advice.



#9 RaoulJWZ   Members   -  Reputation: 653

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Posted 06 June 2014 - 10:57 AM

Thanks, but only one question. Don't i need scripting skills for those engines?

#10 Tutorial Doctor   Members   -  Reputation: 1624

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Posted 06 June 2014 - 02:26 PM

The game engine I use has a demo level that is a first person level.

http://www.maratis3d.org

The level is the Sponza level. If anything, you check out the level to see how you would go about making a first person level in any other game engine.

You can also edit the level easily to suit yourself. The scripting langauge used for the level is LUA (realtive easy language)

I am new to programming also, and this is what I have done with this engine:
http://forum.maratis3d.com/viewtopic.php?id=738

a few test levels (1 is an edited demo level)
http://forum.maratis3d.com/viewtopic.php?id=775

They call me the Tutorial Doctor.


#11 Truerror   Members   -  Reputation: 454

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Posted 07 June 2014 - 02:25 AM

Thanks, but only one question. Don't i need scripting skills for those engines?

 

Not if you're willing to shell out some money.

 

Unreal has drag-and-drop interface built in, and there's a (paid, if I'm not mistaken) plugin for Unity that enables such feature. You can get it from Unity's Asset Store.



#12 RaoulJWZ   Members   -  Reputation: 653

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Posted 07 June 2014 - 06:40 AM

Wow maratis looks pretty cool, i think i'm gonna try to use it.



#13 jbadams   Senior Staff   -  Reputation: 18609

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Posted 07 June 2014 - 06:54 AM

You need a OOP language for 3D

Just a small correction since this is a For Beginners topic, but you do not need OOP for 3d at all - they're completely unrelated and it's entirely possible to write 3d software without using OOP. :)

(Posted from mobile, please excuse any small formatting or spelling errors.)

#14 Avalander   Members   -  Reputation: 954

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Posted 07 June 2014 - 07:37 AM

Complementing what has been said, I'd like to say two things:

 

1. As has been said, a FPS is, definetly, too big to be your first game.

 

2. In my opinion, you can start with any language you want, really. Even if your goal is to do a 3D game, there are plenty of engines with which you can program your game in other languages. For instance, you can use C# or JavaScript with Unity, Python with Panda3D or Java with jMonkeyEngine, just to show a few examples.

 

Of course, if you want to code your own 3D rendering engine then yes, you should go for C++, but otherwise there are plenty of choices more easy to start with than C++.

 

That being said, what I would do in your place is the following:

 

1. Choose any language you want.

 

2. Code some simple 2D game (like snake, breakout, tetris, pong...).

 

3. Hopefully, here you will already have realized how complicated is to do a FPS. Pick the next thing you need to learn and code a game a bit more complex than the previous one.

 

4. Repeat point 3 until you have your FPS.



#15 Tutorial Doctor   Members   -  Reputation: 1624

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Posted 07 June 2014 - 10:05 PM

From my experience with Maratis, I'd have to disagree that a third person game has to be too complicated to be a first game.

The code for the demo Sponza level is very short and straightforward. It was a good example for me to see how an FPS could be coded.

It might be that the API is really well structured though.

Even if you decide to not use Maratis in the end, I'd have to say that what I have learned using it is invaluable (as far as game development goes).

They call me the Tutorial Doctor.





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