So its apparently believed that loading shaders via multithreading would be better, but I can't grasp how that would be done, since creating a shader requires the dx device.
What would happen if 2 threads tried to create a shader at the same time? Wouldn't a thread start writing over the other? And if each thread had to wait for the other to finish wouldn't that defeat the purpose?
Edited by noatom, 03 June 2014 - 12:21 PM.