I've been using Unity for about 8 months or so (I don't have a good sense of time), and I haven't really had much like trying to make levels out of objects made entirely in Blender...I mean I do fine with objecst like painting, shelves, doors, etc, but as for walls and ceilings, I haven't had much luck.
So I made another project in Unity to make those parts. I modelled it after Pie in the sky's GCS 3.0, not Doom, but the basic idea is much like Doom- using nothing but Planes for walls, floors, and ceilings. It doens't make real materials (you'd have to remake them in Unity anyway, so why bother?)
I've got everything working except for the normals. The walls are supposed to be two-sided, the floors only to be seen from above, and the ceilings to be seen from below...
The ceilings are acting like floors. The walls aren't working either, but I figure if I can find out what I'm doing wrong with the ceiling, I'll be able to fix the wall.
Can someone take a quick look at the .obj and tell me where I've gone wrong?
I'd appreciate it.
Doubt you need the .mtl, but I thought I should include it just in case.