having written my own game engine for 2+ years now specifically for a game I made, I think I want to put that thing aside. It's not a great engine and I have never actually worked with someone elses work before.
I wrote a huge library (vectors matrices quaternions frustum creation) added GLFW AssImp stb_image, noise functions, sound&music blabla. Added supersampling, multisampling SSAO lens flare, day&night, water shader using derivative simplex and so on. And so on.
My biggest problem has been learning bone rigging and physics. I'll get there someday. So I think I'm going to seriously get into a/any game engine.
Can anyone recommend me a multiplatform OpenGL-based game engine (windows and linux for my use-case)? It doesn't have to be well supported, it doesn't have to support older API versions, but it does have to be extensive, and hopefully fairly low level. What I want the most from it is the ability to do some design, or some good way to edit content. Is this an expected part of a game engine, or do you usually include scenes as meshes and then tie it all together with scripting? I hope there is no contradictions in what I want, what I said, and reality.
Feel free to plug your own creation, if you dare. =)
EDIT: Turns out I posted this is graphics programming & theory. Not where I was going to post it..
Edited by Kaptein, 04 June 2014 - 11:18 AM.