its a important question to me.
i think in many horror game we play them no to we want to be scared i think we play them because there are a lots of charades(if i used the right word) and complicated story but i think there is a problem.
but i think in many of these kind of game happenings and characters are not convincing.
for example we know resident evil series as best games but you think in re5 how a character like majini can be there? is that a zombie?
how a zombie can hang that axe? and game never says it can be a biochemical new creature or in fear1 paxton in one of chapter stand againts one of glasses that you can see him through it and it scares you so much but after a little thinking you say how is he there or why is he there and its more like a puzzle that you try to find the reason but you never find a reason.
or in cod: black ops mayson does many things but in his illusion he thinks that reznof makes them and you say is that possible?
and i think you can find a lot of these examples for yourself. there is a question. game designer just writes a basic story and those characters are there maybe concept artist drew it well and it makes game more attracting or every part a game happenings should have a story behind it and it have to convince a player.
maybe it depends on players age but all of games i exampled are for higher level of age groups. thank you for helping