I'm doing cascaded shadow maps for directional lights and I'm running into angles where shadows are simply cut. I believe this is due to parts of models not being fit inside the frustrums
1.. I'm sure this is a common problem but I'm not sure where to start; I assume I need to increase the frustrum sizes if there is an object in the field of view?
2. How do you deal with really, really tall objects? Won't the shadowmap resolution gets screwed if you have to fit it into the frustrum?
3. How do you deal with objects behind the player which might cast shadows still?
EDIT: maybe this fits better in "Graphics programming and theory", if a mod could move it there
Edited by KaiserJohan, 09 June 2014 - 01:52 AM.