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Help on where to go


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#1 CauselessMango   Members   -  Reputation: 120

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Posted 08 June 2014 - 06:34 PM

Well I've began development on my game kind of. I know what kind of game its going to be (think metroidish style levels and open world exploration from hubs and volgarr the viking style combat and movement ) I also have some level design going, have some story, I've chosen the game engine (game maker), have an overall theme and some sprites. Now what I need is some help in what direction you guys think I should go in. I want to start with just the movement of the character, as it is an action platforming game and that is one of the main aspects, and then move onto the first basic attacks and then build a level design enemies and traps then place them. So I'm wondering if this is a good order and also if anyone could point me to some tutorials that could help me along. If anyone has any further questions feel free to ask i'd be happy to answer. smile.png

 

*EDIT: Ok now that i've been out looking more at games made in GameMaker there are very few that did anything commercially so im wondering if someone could make a recommendation for an engine because i've been looking but can only find ones that seem alright.


Edited by CauselessMango, 08 June 2014 - 09:08 PM.


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#2 NewVoxel   Members   -  Reputation: 361

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Posted 08 June 2014 - 11:13 PM

It really doesn't matter what features of the game you program first as it will all be finished in the end. You will likely be jumping between different pieces of the game during it's development anyway, so just start off with character movement and see where it takes you.

 

Don't fall into the trap of just cloning tutorials to make your game as you'll never learn anything. Instead just go off what you know then look up very specific tutorials to learn the things you're stuck on. I'm sure there would be hundreds of examples that will show if you just Google "How to make X do Y in Gamemaker" when you get stuck on something.

 

Finally, don't fret over what game engine you're using. Like most people you're first game is going to be God awful regardless of what you choose. Not to knock your spirits down, but if you plan on commercializing what appears to be your first game you're going to struggle making half a dime.

 

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#3 CauselessMango   Members   -  Reputation: 120

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Posted 08 June 2014 - 11:21 PM

Thanks for the advice. The commercial thing is just that I was thinking of getting use to an engine that I could eventually create a commercial game with and I wanted to become as familiar with it as I can when that time comes.



#4 NewVoxel   Members   -  Reputation: 361

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Posted 08 June 2014 - 11:28 PM

Thanks for the advice. The commercial thing is just that I was thinking of getting use to an engine that I could eventually create a commercial game with and I wanted to become as familiar with it as I can when that time comes.

 

Yeah I used to worry heaps about that kind of stuff. However, just like a programming language, once you learn one you can pick up another in no time. Odds are you're going to have a preference for different tools than the ones you began with regardless of what you first use.


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#5 CauselessMango   Members   -  Reputation: 120

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Posted 08 June 2014 - 11:33 PM

 

Thanks for the advice. The commercial thing is just that I was thinking of getting use to an engine that I could eventually create a commercial game with and I wanted to become as familiar with it as I can when that time comes.

 

Yeah I used to worry heaps about that kind of stuff. However, just like a programming language, once you learn one you can pick up another in no time. Odds are you're going to have a preference for different tools than the ones you began with regardless of what you first use.

 

 

Well looking at it any tools would be better for programing that what I have been using witch is my ti84+. I began to program a platformer on it but it ran so slowly and I could only use single letters for variables that I decided to move onto pc.






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