I tried a lot searching on google about bullet physics character tutorial but I found nothing. So, I'm posting here. I want my character using bullet physics. I mean it should be able to walk left, right, forward and backward. I also want it to move in the direction where camera is looking. E.g Camera is looking back but pressing 'W' would take him in his back because camera is looking back. I don't want this. I want to walk forward in the direction of camera and i also want the Character to do collision detection with the objects in the world. How is this achieved using bullet physics? So far I found m_RigidBody->SetLinearVelocity(x, y, z); but it does not take camera's direction into consideration. m_RigidBody->ApplyCentralForce also doesn't work well for me. Also the Character's movement is unrealistic using SetLinearVelocity. What should I do? do you have have tutorial on setting up character in bullet?
Edited by newtechnology, 09 June 2014 - 01:39 AM.