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Recast/Detour question

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#1 lucky6969b   Members   -  Reputation: 535


Posted 11 June 2014 - 08:50 PM

Hello, I am intending to use recast/detour as the pathfinding engine. However, when I have a large long object such as a Cargo Truck, and as recast uses a disk as the bounding box, it will not hug the cargo truck very well, and the collision testing will not be good. I am wondering has recast got a bounding box as the collision testing mechanism. I have asked this in recast forum, but hasn't got replied yet.

Hope someone here knows and I can get a quicker answer here.

Thanks a lot. Cheers


Edited by lucky6969b, 11 June 2014 - 10:07 PM.


#2 AgentC   Members   -  Reputation: 1222


Posted 12 June 2014 - 05:57 AM

From what I understand, the Recast/Detour navigation data is always built for a certain size of a moving agent, which is approximated by the capsule parameters (radius, height) in the rcConfig structure. So if you use the navigation data for vehicles, you need to set the radius & height to accomodate the biggest vehicle you have, or build multiple datas for different size agents.

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