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a fitting framework (C#) for a 2D turnedbased RPG ?


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#1 Falke88q   Members   -  Reputation: 203

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Posted 13 June 2014 - 11:20 PM

Hey Guys!

 

I would like to receive some suggestions to a framework for C#.

Was reading things about XNA and already tried out Unity 4.5.

 

Development requirements:

 

  • I want to get more experienced with C# which I'm working on at VS 2012 Xpress.
  • Would like to create a simple turned-base RPG like "Neo Scavenger", simple arts, simple mechanics, awesome potential.
  •  

Would really appreciate if you can tell me something that might work out just as I wish.

 

 

greets Charlie!



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#2 bigindie   Members   -  Reputation: 100

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Posted 13 June 2014 - 11:35 PM

Hi,

 

Here is a tutorial that looks like it can help you get started.

 

http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game



#3 Falke88   Members   -  Reputation: 106

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Posted 14 June 2014 - 12:01 AM

Nice!

 

Well XNA is an idea for me aswell...but am using VS 2012 Xpress and already read that things might don't work out with XNA anymore...

Is there a workaround to still use it there?



#4 dworm   Members   -  Reputation: 381

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Posted 14 June 2014 - 12:17 AM

Nice!

 

Well XNA is an idea for me aswell...but am using VS 2012 Xpress and already read that things might don't work out with XNA anymore...

Is there a workaround to still use it there?

yes i never tried it but other ppl did:

 

https://msxna.codeplex.com/releases



#5 Falke88   Members   -  Reputation: 106

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Posted 14 June 2014 - 12:44 AM

thx bro!



#6 Eck   Members   -  Reputation: 2719

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Posted 14 June 2014 - 06:51 AM

If you're interested in learning XNA, you might check out MonoGame instead. MonoGame is an opensource port of XNA and is still actively supported by the community. These tutorials are pretty good:

 

http://rbwhitaker.wikidot.com/monogame-tutorials

 

Since you're asking for help on which framework to pick for your game. I'm assuming you're a beginner. As such, something as complex as Neo Scavenger is far out of your grasp for now. Just looking at the screenshots, I see all kinds of complexity in this "simple" game. Inventories, controls (buttons, healthbars, multi-line text boxes), isometric hex maps, not to mention some evidently complex medical/health game logic. 

 

START SMALL!!! Or you will quickly lose motivation.

 

- Eck


Edited by Eck, 14 June 2014 - 07:07 AM.


#7 Falke88   Members   -  Reputation: 106

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Posted 16 June 2014 - 11:13 PM

thanks for the advice!

 

So do u recommend these monogame tutorials for me to learn the way how to use XNAs libs or to use another lib. as monogame is?

Because I would like to stay with XNA first but really could use some examples on some parts since I'm not that experienced to use classes just by discovering them by looking at the libary :D


Edited by Falke88, 16 June 2014 - 11:16 PM.





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