I am making a small game, where, now I want to implement layer and frame. Something like timeline. Each scene will consists of some layer and each layer will have some frames. Each frame will be used as a level and each layer will decide which entity will be visible. If a layer is invisible, all the entity belongs to that layer will be invisible.
I just need some idea how do I implement them! As a class, struct or vectors etc. I only need idea, nothing else.
Edited by HeExists, 15 June 2014 - 01:31 PM.