I was hoping to get some opinions as to which software would be best for me.
My current goal is to create a working prototype for a 2-4 player multiplayer strategy game, for PCs. If I had to describe it in short form, I would say it is probably close to an adventure-style, turn-based game with (hex map) battlefield and some rpg flare. I obtained Unity3d in hopes of building what I can and modifying pre-made components, but I was way over my head since I am not a coder. The game has 3d characters and battlefield, but more like chess - not characters running around in 3d worlds and rooms, so not a lot of 3d model making at all. It will, however, call for some sophisticated items such as improving skills based upon decisions and activity.
I am graphically inclined, have build 3d models, used to be an animator and digital video editor, so manipulating audio and video files, graphics, folders, and even code to a limited degree (I fooled around with forum templates and stylesheets for a while), is within my skill set. So, I felt that video game creation software was something I could adapt to in a general sense. With the exception of coding, it all seems right up my alley.
Realizing that the heavy duty game developer systems like Unity3d are over my head, I was hoping I could put my skills to work with software that is more friendly to me and my codeless ways. I am willing to sacrifice the 3d quality (and general aesthetics) for a working prototype that has the interfaces, functions, and so forth set up correctly ... perhaps allowing me to set things up, and then buy or modify the codework I need.
Is there any software out there that will let me have a decent shot at creating a working prototype of a multiplayer adventure-strategy game that works full screen (ideally) on people's PCs, without spending two years learning how to code?
I have full respect for the years of practice and effort real coders put into their skill set, and I do not in any way mean to minimize their importance by trying to bypass real coding work. I am just thinking making some sort of working prototype is a more realistic goal to getting something actually done and working right that I can then use to take things forward.
Thanks in advance for any guidance.
Edited by DarkWarlord, 15 June 2014 - 08:30 PM.