half life 2 / source engine shadowS?
Members - Reputation: 240
Posted 17 June 2014 - 07:01 AM
Members - Reputation: 1281
Posted 17 June 2014 - 07:42 AM
If the shadow edge is jumping, you should move the shadow casting light in texel-size increments. See the following link, especially chapter Moving the Light in Texel-Sized Increments:
Aether3D Game Engine: https://github.com/bioglaze/aether3d