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Help in 3D game programming


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#1 TTHCoder   Members   -  Reputation: 110

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Posted 17 June 2014 - 08:08 AM

Hello is there any tutourials out there to teach people about making a 3d walking game (Terrains , Person , Camera with part of right hand seen) and making maps, and objects, and entities. I know C++ and OpenGl, but I just cannot make the game.

 

Help please!

Thanks in advance! 



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#2 Eck   Members   -  Reputation: 2581

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Posted 17 June 2014 - 08:29 AM

Yes...

 

Edit: I was just going to leave it at that, but I'll be less snotty and do a google search for you:

C++ opengl fps tutorial

 

That came up with a big wad of youtube tutorial videos, here's the first one: 

https://www.youtube.com/watch?v=zC6dWIr5804

 

 

fps stands for First Person Shooter (which is what you were describing).

 

- Eck


Edited by Eck, 17 June 2014 - 08:37 AM.


#3 Glass_Knife   Moderators   -  Reputation: 4179

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Posted 17 June 2014 - 09:21 AM

If you know C++ and OpenGL already, but you can't seem to figure out how to make this game, it may be because you're starting off too big (a common mistake everyone makes when learning to make computer games).

 

How many games have you made?  If you're just starting out, an FPS is not the first step, and you should read this:  http://web.archive.org/web/20020219143152/http://www.lupinegames.com/articles/path_to_dev.html

 

If you have made some games already then you should be more specific with the question.


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#4 Shippou   Members   -  Reputation: 1475

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Posted 17 June 2014 - 10:55 AM

To expand on what Glass_Knife said, you may want to first attempt to create a simple raycasting game before moving on to a more complex project. [LINK]


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#5 GameCreator   Members   -  Reputation: 753

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Posted 17 June 2014 - 01:17 PM

If you're not opposed to using 3D libraries/engines then your life can be much simpler.



#6 TTHCoder   Members   -  Reputation: 110

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Posted 17 June 2014 - 08:55 PM

I know start small, so I am asking how to make a 3d walking game with the right hand being seen by the camera view (like minecraft), not fps.

Sorry if it is not clear.

#7 SeanMiddleditch   Members   -  Reputation: 5337

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Posted 17 June 2014 - 09:21 PM

I know start small, so I am asking how to make a 3d walking game with the right hand being seen by the camera view (like minecraft), not fps.


That's a relatively large definition of small.

If you know OpenGL, can you create a first-person camera that flies around a world with some cubes or a terrain map?

Can you draw an arbitrary static mesh? Can you animate a mesh?

Something as "simple" as a game where you walk around terrain and see a first-person view of a 3D arm is more complicated than you might think. Break it into pieces and learn how to do each piece individually, then worry about combining them into a simple game.




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