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Can Box2D be used to make a complete game or only a part of it?


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#1 GreenTitan   Members   -  Reputation: 201

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Posted 18 June 2014 - 08:00 PM

Hello Everyone,

                         I have been learning C++ for two years now. I was wondering if Box2D can be used by someone like me. Besides that, i am curious if Box2D can be used to make a complete game like tiny wings or angry birds since Box2D is focused at the physics component of game. Do any of you guys know if Box2D can be used to make a complete game.



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#2 Samith   Members   -  Reputation: 2256

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Posted 18 June 2014 - 09:53 PM

Why not try and use box2d and see if someone with your skill set can use it? There's documentation and a user manual on the box2d website. Take a look and see if it makes sense to you. I would think with two years of C++ experience you will be able to figure out how to use box2d, but your mileage may vary. Also, box2d is a physics engine, so it can be used to provide the physics in a 2D game. The graphics and sound and input and networking, etc will all have to be done with other libraries or be hand written by yourself.



#3 GreenTitan   Members   -  Reputation: 201

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Posted 18 June 2014 - 09:59 PM

Thanks. So you mean that i can use another library or engine like cocos2dx for building my game.






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