Hi I'm new here I hope I'm not making mistakes with this post! if so please tell me!
I'm rendering a scene on a render target, I've then to access its depth information in a post-processing stage. In this stage I need linear depth info. I've been browsing the internet quite a lot and found a lot of different approaches/alternatives. What do you think is the way to go? I'm a bit of a newbie with this stuff so can you give me an hint/pointer on the possible GLSL code?
Thank you very much