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Memory match game - choosing engine


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#1 Pedroatg   Members   -  Reputation: 105

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Posted 26 June 2014 - 01:23 PM

Hey, we have created a few small quiz games for iOS and Android and it's fine, but because we do it native so we have to code for both plataforms.

 

We are thinking of creating a memory match game, do you guys recommend an engine (Unity, Game Maker, or other) to this type of game?

 

Thanks



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#2 dejaime   Crossbones+   -  Reputation: 4131

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Posted 26 June 2014 - 03:25 PM

I don't really understand what you mean by memory match, but if it is just some remember the sequence or some positions I don't think you'd need to go much further than Construct 2 or Game Maker.



#3 Pedroatg   Members   -  Reputation: 105

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Posted 26 June 2014 - 05:42 PM

Yes a game where you have to find two of the same. Like this: http://a4.mzstatic.com/us/r30/Purple/v4/50/ea/aa/50eaaa04-f53e-83c3-8524-80a36eab5c80/screen480x480.jpeg

 

The game is really simple that's why I wasn't sure if something like Unity would be too much confusing for this.

 

Thanks for your suggestion, I'll check those.



#4 j-locke   Members   -  Reputation: 880

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Posted 26 June 2014 - 08:28 PM

I think you should use a language/framework or an engine that you have interest in using for bigger projects. A smaller project like the matching game will be a chance for you to get used to the ins and outs of the language/framework or engine without dealing with too many complex programming problems. Then your next project can be more technically challenging, hopefully with fewer challenges related to the framework or engine.



#5 ByteTroll   Crossbones+   -  Reputation: 2194

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Posted 26 June 2014 - 09:01 PM

Personally, I think an "engine" is overkill for this type of game.  At the core, the game is really just a whole bunch of 2D images and audio with some logic behind it.  To me, a better solution would be to code the logic based around a common frontend and then code backends for each platform that you need.  This way, you are only rewriting the code that needs to be changed.

 

EDIT: However, this would depend on how you want to approach things.  Programs like GameMaker should be able to handle this kind of work with less hassle.


Edited by ByteTroll, 26 June 2014 - 09:02 PM.

"The code you write when you learn a new language is shit.
You either already know that and you are wise, or you don’t realize it for many years and you are an idiot. Either way, your learning code is objectively shit." - L. Spiro

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