I've been trying to find a good way to handle commands in-game, specifically using C++ and SDL 2. I do not want to use the traditional console window outside of the current work window, however, if possible, i'd like to be able to project the console window inside of the SDL window. Is there an easy way to do this or will I have to go about doing this manually?
As an example of what i'm looking for, source games have the tilde (~) key that can be pressed to allow a console screen to pop up, the same happens in The Sims, hitting shift-C. A simple text box to show what's being typed and output into the program when a button-key event has been picked up would be great.
I'm well aware of sdl_ttf and have used it before, but it would be extremely complicated getting input.