Hi, I'm currently using Box2D, Opengl and SFML (still pretty new to this stuff) to build a splitting engine where the user can use their mouse to split shapes into smaller ones. I'm having a hard time actually figuring out how the split shapes would be textured after they have been sliced. For example, say I have a quad which has been textured correctly. I slice the square on the top right causing a new triangle and a 5 sided polygon to be created. How would the 2 new shapes be textured after this? I've only seen examples of quads and triangles being textured in opengl and subrecting a texture in SFML won't work since it only supports rects. Any thoughts? Thanks.
Edited by sunk, 29 June 2014 - 11:43 AM.