I'm planning on making a Minecraft-like game for browsers. Not a game per se, I basically want to have an easy-to-use environment in my browser for creative object modelling, so that I can build anything in it..just like Minecraft's Creative mode of play.
But I'm confused between using Three.js or Voxel.js for this project.
1. Widely used free engines for 3d web games.
2. Good documentation and community support available (because it is widely used)
1. it says it is specifically made for voxel games like Minecraft for browsers.
(this is the main reason what attracted me to this engine, but I wonder what it offers that Three.js can't)
1. Not fully developed.
2. Not much in the form of community support or documentation.
3. There are reports of hard-to-use by developers
1. Since I want to make a voxel game, will Three.js be an overkill, since it is a very generic 3d engine?
2. Will voxel.js actually help me in ways that Three.js simply cannot?
I think I can use Three.js to achieve my goal, since it's generic. But will I miss out on something if I choose not to use voxel.js ?
I've not worked on voxel games, so I don't have a clear idea.
Thanks for your inputs!
Edited by sanmk4890, 01 July 2014 - 10:22 AM.