For whatever reason in DX11 using windows 7, i have not test this on window 8 yet. Whenever i go to full screen and then i drag something over the output it automatically kick my app out of full screen. Is there any way i can force it to stay in full screen. I look on several forum and microsoft even mention to change the value of DisableFullScreenWatchDog to anything but 0, but for whatever reason it had no effect. The same thing happens whenever i hit the print screen as well, even though i am setting the MakeWindowAssociation and telling it not to mess with those keys.