How to test multiplayer game on 1 computer over ipx network
I am beginning to develop DirectPlay network (IPX) portion of a war game that I have been working on. I am able to send a welcome message successfully over my 2 computer network as a new player joins a game. When I run with both players running on the same machine, the second player is unable to find the game that is being hosted by the first player.
I was hoping this would "just work", but alas it does not.
Since the second computer is physically located in another room,
the ability to run both players on the same computer is a great advantage in testing.
thanks in advance for any help anyone is able to provide,
steve coward
Well, I don''t know much about Direct Play or IPX. But if this was Winsock UDP. I''d say.
Build into the debug copy of the compile a fixed IP (127.0.0.1)
then just program the debug copy to ignore all messages that where sent by it. Aka. Player 1 will ignore all messages sent by Player 1.
Build into the debug copy of the compile a fixed IP (127.0.0.1)
then just program the debug copy to ignore all messages that where sent by it. Aka. Player 1 will ignore all messages sent by Player 1.
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