I implemented .md5 as the (bone-based) animationformat for my engine quite some time ago, but I need something a little more up to date now (which supports scaling as part of the animations and subsets with independent bonegroups).
I was looking through formats used by big companies (Blizzard, Riotgames, ...), and all of them obviously have their own. I was hoping to be able to find specifications for those, but no luck.
What formats are you using and which ones would you suggest for a 3D game with mid-level graphics (compareable to the new WoWs)? Any good tutorials on implementing one/writing your own, or specifications for a decent one?
Anything will be highly appreciated!
Have a nice day!