I've made my custom multiplayer system for my game, but I am not sure about thingy:
For five minutes of testing, I've noticed that client sends ~700kb for 5 minutes of playing with no another clients. Is it good for game trafic?
Clients sends it's position, lastmessage data per game frame. ( 125 fps usually ).
EDIT: with 32 clients (bots) client receives 700 kb less for 2 minutes.
Edited by NekoCode, 04 July 2014 - 12:51 PM.