I want to be a game developer.....so what should I so ?

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4 comments, last by Serapth 9 years, 9 months ago

How can I become a game developer....so how should I start and what language should I start learning first.....I dont know any thing about computer language so please help and are there any programs that am I going to need ? And what about the graphics how do I make them?

To sum up tell me every single .....

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There are quite a few topics about this already, so my first suggestion is to go through the beginner's forum and read topics that seem interesting.

There are various tools that you can use to make games. Some of them require you to program most things yourself, others do more for you. Since you don't know anything about programming, it might be good to start with something that requires as little programming as possible. I don't have a list of those, the closest one I know is Game Maker, with which you can make a simple 2D game with little actual programming. It has decent tutorial videos, if I remember correctly.

Which tools you choose depends on your goals. What kind of games do you ultimately want to make? Do you want to learn to program?

Regardless of the ultimate goals, start small. Start with making Pong, Tic Tac Toe, Tetris, Breakout, ... Simple games will allow you to focus on what it takes to make a game and will help you to get to know the tools that you chose.

 

There are different paths.


- Work in a game company
 - Good to learn the workflow
 - Get experience and make mistakes
 - Choose one of the 3 majors:
  - Programming
   - Computer Science courses helps a lot
   - C# + Unity3D (good starting point w/ lots of tutorials and examples)
   - Javascript + Canvas2D (also lots of examples in the web)
   - Actionscript3 (Flash editor also offers a good ambient)
  - Game Design
   - Books
   - Self Experience = Play Games a lot
   - Tutorials and Post-mortem docs from AAA games
  - Art
   - Also another major that needs extensive training and education
   - 2D (Photoshop, Vector based editors,...)
   - 3D (Maya, 3D Studio Max, Blender)


- Make your own game
 - Programming
  - Unity3D (fastest way to see code to result)
 - Game Design
  - Self Study and Learn by example
 - Art
  - 2D (faster do create and less complex than 3D)
    - Photoshop / Vector Art

 - Best Practice = Work in a team
  - Really hard to handle all stuff alone


There are quite a few topics about this already, so my first suggestion is to go through the beginner's forum and read topics that seem interesting.

There are various tools that you can use to make games. Some of them require you to program most things yourself, others do more for you. Since you don't know anything about programming, it might be good to start with something that requires as little programming as possible. I don't have a list of those, the closest one I know is Game Maker, with which you can make a simple 2D game with little actual programming. It has decent tutorial videos, if I remember correctly.

Which tools you choose depends on your goals. What kind of games do you ultimately want to make? Do you want to learn to program?

Regardless of the ultimate goals, start small. Start with making Pong, Tic Tac Toe, Tetris, Breakout, ... Simple games will allow you to focus on what it takes to make a game and will help you to get to know the tools that you chose.

Thanks for the info. I want to learn programming and dont know where to start, what language is good for a beginner ?

I think you should read the FAQ. Most of your questions seem to be there.

Hello to all my stalkers.

Over the past couple years I've written a range of guides/tutorials that basically cover exactly the question you are asking. Key suggestions would be:

I want to be a game developer... now what?

This covers most of the technical aspects you need to know to get started from a programming perspective.

A Programmer's Guide to creating art for your game.

Most games need art, this is a simple introduction to the various styles available, with links to software, tutorials, etc for each.

Just starting out, what games should I make?

After what language should I use and how do I create art, the next most common question is probably... now what? This guide answers that. Gives a list of projects in escalating difficulty, an overview of what you will learn, and links to tutorials and examples of each project.

At the end of the day though, the next most critical comment is effort. Get to work and stick with it. Without effort, everything else is just a waste of time.

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