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## Fire projectile in front of target rather than at target

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### #1plusplos  Members

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Posted 08 July 2014 - 02:38 AM

Hi guys,

I'm having a slight issue in calculating the speed and vector of a projectile to ensure it will always hit a moving target.

Assuming all speeds are constant, with only and x and y axis, and are moving in meters per second:

If I fire a projectile at my enemy, at a speed of 10m/s, that is 20 meters away and the enemy is moving in a straight line at 10m/s.... how can I find the projectile's moving vector to ensure that the projectile and the enemy meet at the same point?

I hope it makes sense, let me know if anyone needs anymore explanation.

Thanks for any help!

### #2Kryzon  Prime Members

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Posted 08 July 2014 - 03:49 AM

Hello.

### #3plusplos  Members

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Posted 09 July 2014 - 01:14 AM

Oh great, thanks a lot! That's exactly what I needed.

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