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Fire projectile in front of target rather than at target


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#1 plusplos   Members   -  Reputation: 104

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Posted 08 July 2014 - 02:38 AM

Hi guys,

 

I'm having a slight issue in calculating the speed and vector of a projectile to ensure it will always hit a moving target.

 

Assuming all speeds are constant, with only and x and y axis, and are moving in meters per second:

 

If I fire a projectile at my enemy, at a speed of 10m/s, that is 20 meters away and the enemy is moving in a straight line at 10m/s.... how can I find the projectile's moving vector to ensure that the projectile and the enemy meet at the same point?

 

I hope it makes sense, let me know if anyone needs anymore explanation.

 

Thanks for any help!



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#2 Kryzon   Prime Members   -  Reputation: 3043

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Posted 08 July 2014 - 03:49 AM

Hello.

Try this: http://www.gamedev.net/topic/650172-direction-of-a-bullet/



#3 plusplos   Members   -  Reputation: 104

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Posted 09 July 2014 - 01:14 AM

Oh great, thanks a lot! That's exactly what I needed.






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