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Posted 08 July 2014 - 03:03 PM
Posted 08 July 2014 - 04:32 PM
It depends on how much information you have per light.
There are the resource limits for directx 10. Of course, those values are the minimum. Some hardware will go higher.
If you are using forward rendering, you can in theory have an infinite number of lights by using multiple passes.
If you are using deferred rendering, something I would recommend if you plan on having lots of small point lights, then you can easily render many point lights.
Edited by HappyCoder, 08 July 2014 - 04:33 PM.
Posted 08 July 2014 - 04:57 PM
Posted 08 July 2014 - 08:12 PM
Should this help a bit?
Posted 08 July 2014 - 09:44 PM
Posted 09 July 2014 - 05:15 AM
Thanks HappyCoder, kauna and unbird.
Very helpful answers!
Posted 11 July 2014 - 03:02 PM
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Posted 11 July 2014 - 05:16 PM
It also depends on how many of those lights you want to have casting shadows.
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Posted 12 July 2014 - 04:28 AM