When i create the device with D3D11_CREATE_DEVICE_DEBUG with One output runs really nice in fullscreen.
When i create the device without the D3D11_CREATE_DEVICE_DEBUG flag with one output it says that i am rendering at 60fps but actually everything is actually getting updated at about 20fps. When i switch it from fullscreen back to window mode then everything seems to be working fine. Now this is where it gets really weird. With D3D11_CREATE_DEVICE_DEBUG flag and multiple outputs in fullscreen runs really nice. But the minute i run it in fullscreen without the flag with one output perfomance dies.
The thing is that i do not want to release the Software with D3D11_CREATE_DEVICE_DEBUG, it seems so weird that it works better when that flag is turn on.
Edited by BornToCode, 09 July 2014 - 10:11 AM.