The language is so much mud, I really can’t tell how they define “the software”.
I got the impression that it needed to explicitly be part of the final shipped product because of this thread: http://www.gamedev.net/topic/534620-what-are-the-limitations-of-using-mit-licensed-libraries/
But then of course there are those links you found which seem to indicate it only needs to be in the source code, and Hodgman’s logic for that makes sense.
But the CEO sent me an e-mail today saying we can’t use an MIT-licensed library (or set of code) because it requires that we show the copyright notice in the game.
He won’t even bring the issue to the client; my options are to remove it, prove that the MIT license doesn’t require an in-game notice, or get a different license from the original author.
I’ve e-mailed the original author.
He should be able to clarify what he wants in terms of the MIT license (whether it, in his mind, means we need to include the copyright in the game) or to give us express permission to change to the zlib license.
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