How was GTA3 made in such a short time?

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10 comments, last by Promit 9 years, 9 months ago

I haven't played the game in forever, but I'm guessing they heavily re-used assets, that and it's PS2, so low textures, low poly models, etc. That kind of artist count in that era wasn't all that uncommon.

Are low-poly models and low-res textures easier to make? Don't artists generally create super-high detail versions and optimise down to real-time-usable versions?

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I haven't played the game in forever, but I'm guessing they heavily re-used assets, that and it's PS2, so low textures, low poly models, etc. That kind of artist count in that era wasn't all that uncommon.

Are low-poly models and low-res textures easier to make? Don't artists generally create super-high detail versions and optimise down to real-time-usable versions?

Probably not in the timeframe and technology that was used to build GTA 3.

It's worth noting that GTA 3 was built on top of Criterion RenderWare at the time.

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