So over last couple of months I have been playing SMB and Braid a bit. I watched Indie Game: The Movie and that's what got me curious about indie games. So I see both these games were very highly rated, SMB was 4th highest selling XBLA game in 2010 with a very high metacritic score and Braid has been described as one of the best rated games of all time.
So what am I missing. I realise both developers are two man teams, both have to build an editor and engine, that's a fair number of lines of code and knowledge of 2D engines, maybe 50-100k lines including both. However I just don't see why these games stand out as being exceptionally good games. Could I create a SMB clone(ish) and sell 2.5M copies?
SMB is quite addictive. I am up to the Rapture level and have completed 15/17 sub levels but I am not thinking it's worthy of a game of the year award. I also think ZX Spectrum games are very addictive, playing them on an emulator as I sometimes do. So why do these games get such high ratings?
ps: I have no internet just know so posting two posts right now
Edited by rAm_y_, 11 July 2014 - 11:14 AM.