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Decompiled Shader


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#1   Members   

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Posted 12 July 2014 - 04:39 AM

Dear All

I have decompiled a shader code and I see slot i0.

What does this stand for and how can I set/change its value from the CPU side?

Thanks!

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Posted 12 July 2014 - 05:21 AM

Constant Integer register (here an overview for other SM2 vs registers). You set them with IDirect3DDevice9::SetVertexShaderConstantI.

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Posted 12 July 2014 - 06:08 AM

Thanks so much.
That helps!




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