I intend to make games like Pokemon, Golden Sun and Zelda for PC only... Well I have two basic questions here.
1. I've been programming in VB for the past 4 years and am quite confident that I'll be able to use it to make small games. My question is that, is VB capable of making big 2D RPGs? As far as my experience goes, all the animation I've made so far on VB almost always feels very jerky and un-natural maybe i'm doing it wrong. And as all the code and data is in one exe file, the whole thing gets very slow. Maybe there's a solution to this that I'm unaware of. These two things compelled me ask this question.
2. When I came across these two thing I decided to learn C++ after reading multiple threads from different forums. But then I saw that it runs command line interface typa thing. And so comes my second (and less important) question. How is C++ used to make those large scale games?
I'm not going to leave C++ of course. I started it to increase my programming skills (not primarily for making games) Was just curious about how it all happens.