For games 3d models are usually created as low-poly models. What I would like to ask - what does it mean nowdays? Low poly model 10 years ago was something absolutely different than now. However I was unable to find any hints (if that is 30 or 300 triangles for example).
I am working on my first game. I will create it in Unity, for 3d modeling I use Blender. I would be very happy if I could have graphics like in first part of game Condemned criminal origins. I would be very grateful for images containing example meshes for characters, buildings and weapons so I could just see what is general density of the mesh.